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Wardrop equilibrium

Wardrop equilibrium is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Wardrop equilibrium rather than just read about it. In short: In game theory and operations research, a Wardrop equilibrium is a concept developed by John Glen Wardrop for the prediction of traffic patterns in transportation networks that are subject to congestion. The idea of traffic equilibrium originated as early as 1924, with Frank Knight.

Key takeaways

  • Wardrop equilibrium belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Wardrop equilibrium to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Wardrop equilibrium from memory before moving on to harder problems.

Reference excerpt

In game theory and operations research, a Wardrop equilibrium is a concept developed by John Glen Wardrop for the prediction of traffic patterns in transportation networks that are subject to congestion. The idea of traffic equilibrium originated as early as 1924, with Frank Knight. The concepts are related to the idea of Nash equilibrium in game theory developed separately. However, in transportation networks, there are many players, making the analysis complex. In 1952, Wardrop stated two principles that formalize different notions of equilibrium, and introduced the alternative behaviour postulate of the minimization of the total travel costs.

Wardrop's first principle Wardrop's first principle of route choice, now known as "user equilibrium", "selfish Wardrop equilibrium" or just "Wardrop equilibrium", which is identical to the notion postulated by Knight, became accepted as a sound and simple behavioural principle to describe the spreading of trips over alternate routes because of congested conditions. It states:The journey times in all routes actually used are equal and less than those that would be experienced by a single vehicle on any unused route.The traffic flows that satisfy this principle are usually referred to as "user equilibrium" (UE) flows, since each user chooses the route that is the best. Specifically, a user-optimized equilibrium is reached when no user may lower his transportation cost through unilateral action. A variant is the stochastic user equilibrium (SUE), in which no driver can unilaterally change routes to improve his/her perceived, rather than actual, travel times.

Wardrop's second principle Wardrop's second principle, now known as "system optimal" or "social Wardrop equilibrium" states that at equilibrium, the average journey time is at a minimum. That implies that all users behave cooperatively in choosing their routes to ensure the most efficient use of the whole system. For example, this would be the case if an omnipotent central authority could command users to take specific routes. Traffic flows satisfying Wardrop's second principle are generally deemed system optimal (SO). Economists and modellers have argued that it can be achieved with marginal cost road pricing, or by a central routing authority dictating route choices. The potential fall in efficiency from social to selfish equilibria is an example of the price of anarchy.

Computation Wardrop did not provide algorithms for solving Wardrop equilibria, he simply defined them as desiderata. The first mathematical model of network equilibrium was formulated by Beckmann, McGuire and Winsten in 1956. As with Nash equilibria, simple solutions to selfish equilibrium can be found through iterative simulation, with each agent assigning its route given the choices of the others. This is very slow computationally. The Frank–Wolfe algorithm improves on this by exploiting dynamic programming properties of the network structure, to find solutions with a faster form of iteration. Creating new and faster algorithms for both selfish and social Wardrop equilibria remains an active research topic in the 2010s.

See also Congestion game

References

Worked examples

Example 1 — a first encounter with Wardrop equilibrium

Start with the simplest possible case. Write down what Wardrop equilibrium claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Wardrop equilibrium before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Wardrop equilibrium ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Wardrop equilibrium

In research
Wardrop equilibrium appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Wardrop equilibrium in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Wardrop equilibrium is common in secondary-school and first-year university syllabi. It links to neighbouring topics Economic theories stubs, Game theory equilibrium concepts, Microeconomics stubs, so understanding it makes those chapters shorter.
In everyday life
Look for Wardrop equilibrium outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Wardrop equilibrium in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Wardrop equilibrium means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Wardrop equilibrium out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Wardrop equilibrium in simple terms?

In game theory and operations research, a Wardrop equilibrium is a concept developed by John Glen Wardrop for the prediction of traffic patterns in transportation networks that are subject to congestion. The idea of traffic equilibrium originated as early as 1924, with Frank Knight.

Why does Wardrop equilibrium matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Wardrop equilibrium?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Wardrop equilibrium.

Tags

  • Economic theories stubs
  • Game theory equilibrium concepts
  • Microeconomics stubs
  • Transport economics

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