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Warren Teitelman

Warren Teitelman is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Warren Teitelman rather than just read about it. In short: Warren Teitelman (February 21, 1941 – August 12, 2013) was an American computer scientist known for his work on programming environments and the invention and first implementation of concepts including Undo / Redo, spelling correction, advising, online help, and DWIM (Do What I Mean). Early career and ARPANET Warren Teitelman presented a novel scheme for real time character recognition in his master's thesis submitt…

Key takeaways

  • Warren Teitelman belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Warren Teitelman to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Warren Teitelman from memory before moving on to harder problems.

Reference excerpt

Warren Teitelman (February 21, 1941 – August 12, 2013) was an American computer scientist known for his work on programming environments and the invention and first implementation of concepts including Undo / Redo, spelling correction, advising, online help, and DWIM (Do What I Mean).

Early career and ARPANET Warren Teitelman presented a novel scheme for real time character recognition in his master's thesis submitted in 1966 at MIT. A rectangle, in which a character is to be drawn, is divided into two parts, one shaded and the other unshaded. Using this division a computer converts characters into ternary vectors (a list composed of 3 values: 0, 1, or −) in the following way. If a pen enters the shaded region, a 1 is added to the vector. When the unshaded region is entered, a 0 is appended. The thesis continued to be cited for several decades after its submission. He started as ARPA Principal Investigator from 1968 to 1978, and was responsible for the design and development of BBN LISP at Bolt, Beranek, and Newman, developing the idea of a programming system for a personal computer. He used the ARPANET to support users of BBN Lisp at Stanford, SRI, USC, and CMU in 1970, and has been named an official ARPANET Pioneer, for his contributions to its development and growth. He developed a Programmer's Assistant as part of BBN-LISP, which was one of the first with an "Undo" function, by 1971. He developed a program on the SDS 940 for Bob Kahn that allowed experimentation with various routing policies in order to see the effect on network traffic and real time monitoring of the packets.

Interlisp and D-Lisp He worked as Senior Scientist at Xerox PARC from 1972 until 1984; during this time he designed Interlisp. Bill Joy has acknowledged that many of the ideas in the C shell were inspired by and copied from Interlisp. In Interlisp, Teitelman invented DWIM ("Do What I Mean"), a function that attempted to correct many common typing errors. It was a package of Lisp routines which would "correct errors automatically or with minor user intervention"—thus making the code do what the user meant, not what they wrote. The program was developed based upon Teitelman's own writing style and idiosyncrasies in 1972, and then used by other individuals in his office, followed by users across the industry. In 1977, he and Bob Sproull implemented the first client–server window system, D-Lisp. D-Lisp used the Alto as a display device on which ran the window manager and event handler, communicating with Interlisp running on a MAXC (a PDP-10 clone). This system pioneered such concepts as overlapping windows where the window containing the focus did not have to be on top to receive events, on-line contextual help, and the ability to cut, copy, and paste from previous commands given to the shell.

Other research He joined the Cedar project in 1980 and did research in strongly typed languages, and to make sure the Cedar Programming Environment benefited from some of the lessons of Interlisp. His paper "A Tour Through Cedar" was widely published, quoted, and even translated into several languages. The eponymous Teitelman Principle says that if a person requests a feature be added to a program, do not add the feature but find a way to make it easier for a programmer to add the feature themself. Teitelman was also an early proponent of the use of email as a multi-tasking feature of the modern computer. He joined Sun Microsystems in 1984 and became Sun's first Distinguished Engineer in 1986. He was also a Director of Multi-Media at Sun until his departure in 1992. He further worked as Director of Programming Environments for Rational Software and also with Lucid Inc. and Caere Corporation. He was one of founders of a startup called BayStone Software that developed CRM (Customer Relationship Management) software based on Action Request system from Remedy Corporation. He invented the idea of Business Rules, which were data elements, rather than code, that embodied much of the business process. Remedy acquired BayStone in 1998 and he held the position of Chief Scientist of the CRM Business unit at Remedy. He joined Google in 2003.

Publications A Display-Oriented Programmer's Assistant was presented at IJCAI 77. A film showing a demonstration of D-Lisp ran continuously at the conference. Warren Teitelman, Larry Masinter. The Interlisp Programming Environment. IEEE Computer, April 1981. "A Tour Through Cedar". Proceedings of the 7th International Conference on Software Engineering. IEEE press. 1984. CiteSeerX 10.1.1.105.3163. {{cite journal}}: Cite uses deprecated parameter |citeseerx= (help) PILOT: A Step Toward Man-Computer Symbiosis, September 1966

Awards He was awarded the ACM Software System Award for inventing Interlisp and pioneering work in programming environments in 1992.

References

External links List of Publications on Scientific Commons

Worked examples

Example 1 — a first encounter with Warren Teitelman

Start with the simplest possible case. Write down what Warren Teitelman claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Warren Teitelman before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Warren Teitelman ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Warren Teitelman

In research
Warren Teitelman appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Warren Teitelman in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Warren Teitelman is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1941 births, 2013 deaths, American businesspeople in the computer industry, so understanding it makes those chapters shorter.
In everyday life
Look for Warren Teitelman outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Warren Teitelman in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Warren Teitelman means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Warren Teitelman out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Warren Teitelman in simple terms?

Warren Teitelman (February 21, 1941 – August 12, 2013) was an American computer scientist known for his work on programming environments and the invention and first implementation of concepts including Undo / Redo, spelling correction, advising, online help, and DWIM (Do What I Mean). Early career…

Why does Warren Teitelman matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Warren Teitelman?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Warren Teitelman.

Tags

  • 1941 births
  • 2013 deaths
  • American businesspeople in the computer industry
  • Businesspeople in the software industry
  • Google employees
  • Lisp (programming language) people
  • Massachusetts Institute of Technology alumni
  • Scientists at PARC (company)
  • Silicon Valley people

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