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Weekday cartoon

Weekday cartoon is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Weekday cartoon rather than just read about it. In short: A weekday cartoon is the colloquial term for the animated series programming that was typically scheduled on weekday mornings and afternoons in the United States on many major television networks and in broadcast syndication since the 1960s. History 1960s and 1970s Weekday cartoons began as far back as the early 1960s on commercial independent station in the major American media markets.

Key takeaways

  • Weekday cartoon belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Weekday cartoon to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Weekday cartoon from memory before moving on to harder problems.

Reference excerpt

A weekday cartoon is the colloquial term for the animated series programming that was typically scheduled on weekday mornings and afternoons in the United States on many major television networks and in broadcast syndication since the 1960s.

History

1960s and 1970s Weekday cartoons began as far back as the early 1960s on commercial independent station in the major American media markets. On such stations, cartoon blocks would occupy the 7–9 a.m. and the 3–5 p.m. time periods, with some stations (such as WKBD-TV and WXON (now WMYD) in Detroit, MI) running cartoons from 6–9 a.m. and 2–5 p.m. In smaller markets, network affiliate sometimes filled the 3 or 4 p.m. hour with such programming. In the 1970s, additional independent stations signed on running such programming (such as WUAB in Cleveland, Ohio; WXNE-TV (now WFXT) in Boston, Massachusetts; WKBS-TV, WTAF-TV (now WTXF-TV) and WPHL-TV in Philadelphia, Pennsylvania). The programs were distributed on various television stations (many of which were independent stations) through broadcast syndication. A number of these weekday cartoons, especially the early staples such as Colonel Bleep, Batfink and Clutch Cargo, were serials that aired in daily, five-minute segments (as opposed to the standard half-hour format typical of most other cartoons today). A glut of such shows were produced in the late 1950s and through the 1960s, then syndicated continuously for the next two decades. These programs were usually distributed to local stations to air within their locally produced children's program showcases – which in addition to animated shorts, also included games, locally produced or franchised costumed characters (the best known example being Bozo the Clown), and entertainment to form a variety show. This program model slowly died out during the 1980s.

1980s In the 1980s, independent stations signed on in many mid-sized and small markets. This market was meant for made-for-television cartoons which had grown as a result. Many of these stations started running cartoon blocks on weekdays as early as 6 in the morning and as early as two in the afternoon. There were some stations that had aired cartoons as late as 6 p.m. on weekdays. Most large and mid-sized markets had at least two local stations running such programming in the 6 to 9 a.m. and the 2:30 to 5 p.m. timeslots. Some markets had as many as three. Traditionally, the local stations had been airing reruns of either old theatrical cartoons or TV cartoons produced for the nationwide channels. However, this was soon to change as producers realized the potential of selling their cartoons directly to the independent stations. The first cartoon series to be produced for first-run syndication were He-Man and the Masters of the Universe and Inspector Gadget, both premiering with 65 half-hour episodes in the autumn of 1983. The 1981 Action for Children's Television made it permissible for animated series to be used to promote toylines and merchandise, and the many series that were created as a result would come to define much of the landscape of mid-1980s children's cartoons. He-Man and the Masters of the Universe kickstarted this trend, and was followed in subsequent years by properties such as G.I. Joe: A Real American Hero, The Transformers, ThunderCats, My Little Pony, and Voltron. The regulations on children's television programming in the United States was instrumental in ending this practice and setting limits to the amount of advertising time which were allocated to children's programs. Currently, any advertisement for a tie-in product within the show, elsewise the entire program will be classified automatically as a violating half-hour infomercial according to the FCC's definition, even if one second of a show's character or reference is seen in an advertising; this clause in Children's Television Act puts the station at risk of paying large fines should the program violate this rule. In 1987, The Walt Disney Company tried its luck at syndication, through its animation production unit Walt Disney Television Animation; DuckTales premiered that September, experiencing major success and eventually lasting for 100 episodes. The success of DuckTales paved the way for a second series two years later, Chip 'n Dale Rescue Rangers. In 1989, the two shows aired together as part of a syndicated daily block called The Disney Afternoon. In 1991, Disney added another hour to the block; The Disney Afternoon ran until August 29, 1997, when it was replaced by an unnamed block on September 1, 1997, until 1999, which was then replaced by Disney's One Too (a spinoff of ABC Saturday morning block Disney's One Saturday Morning) – and Disney's One Too had only lasted for four years on UPN and syndication, until it had discontinued in 2003. Since then, there are only a handful of local networks in the United States for ABC that broadcast children's programming. Otherwise, it has been replaced by reality shows, court shows, tabloid television, talk shows, and among other programming which are meant for adults.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Weekday cartoon

Start with the simplest possible case. Write down what Weekday cartoon claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Weekday cartoon before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Weekday cartoon ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Weekday cartoon

In research
Weekday cartoon appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Weekday cartoon in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Weekday cartoon is common in secondary-school and first-year university syllabi. It links to neighbouring topics American children's animated television series, Children's television, History of children's television programming in the United States, so understanding it makes those chapters shorter.
In everyday life
Look for Weekday cartoon outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Weekday cartoon in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Weekday cartoon means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Weekday cartoon out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Weekday cartoon in simple terms?

A weekday cartoon is the colloquial term for the animated series programming that was typically scheduled on weekday mornings and afternoons in the United States on many major television networks and in broadcast syndication since the 1960s. History 1960s and 1970s Weekday cartoons began as far bac…

Why does Weekday cartoon matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Weekday cartoon?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Weekday cartoon.

Tags

  • American children's animated television series
  • Children's television
  • History of children's television programming in the United States
  • Surrealism
  • Television terminology

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