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astronomy

Weird (character)

Weird (character) is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Weird (character) rather than just read about it. In short: The Weird is a fictional DC Comics character created by Jim Starlin and Bernie Wrightson. He first appeared in his own self-titled miniseries The Weird in 1988.

Weird (character) — main illustration
Weird (character) — illustration

Key takeaways

  • Weird (character) belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Weird (character) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Weird (character) from memory before moving on to harder problems.

Reference excerpt

The Weird is a fictional DC Comics character created by Jim Starlin and Bernie Wrightson. He first appeared in his own self-titled miniseries The Weird in 1988.

Publication history The Weird appeared for the first time as the protagonist in the eponymous miniseries, which presented a conclusive ending for the character and its story arc. The character later returned in a number of series written by Starlin: the 2006 Mystery in Space series, the Rann-Thanagar War (2008) limited series, and the 2009 Strange Adventures series.

Fictional character biography The Weird is a Zarolatt, an energy being originating from another dimension. For years, his people had been exploited as energy sources by a cruel race known as the Macrolatts. For unknown reasons, The Weird did not share the docile acceptance of the rest of his race. When the Macrolatts sought to bridge the dimensional gap and attack other realms, The Weird knew he had to act. Escaping through a portal to another world, The Weird found himself on Earth. Seeking a corporeal form to contain his energy, he possessed the body of a dead man named Walter Langley. This produced a composite form which contained both The Weird's memories and traces of Langley's. In this shape, he sought out Earth's superheroes for aid and was dubbed "The Weird" by Blue Beetle. With the heroes' assistance, he was able to repel the Macrolatt invasion. Tragically, his victory was short-lived. The Weird soon discovered that his new body was unstable and approaching critical mass. With the help of Superman and Guy Gardner, The Weird was taken to the depths of space where he detonated, ending his brief life in the physical realm.

Mystery in Space Starlin would later return to his creation in the 2006 limited series Mystery in Space. For years, The Weird's spiritual essence floated in the void until it made contact with the disembodied spirit of Captain Comet. The intermingling of these spiritual bodies produced a reaction, resurrecting both Comet and The Weird. Since his return, The Weird has attempted to determine the cause of his mysterious resurrection and to seek out Comet, the "other" whose memories now mingle with his own. To this end, he has sought answers within the extraterrestrial church the Eternal Light Corporation, though he has since discovered them to have a sinister agenda. Having viewed the physical realm from outside of it, The Weird regards the universe with a more philosophical eye than most superhumans, always seeking to understand his own nature and purpose.

The New 52 The Weird becomes a member of the newly assembled Stormwatch team, debuting in issue #19.

Powers and abilities In his natural state, The Weird is a non-corporeal entity of pure energy, able to drift unaided through the void of his home dimension. Like other Zarolatts, he is unable to harness his energy for other purposes or to affect the physical realm without aid. In his physical Walter Langley form, The Weird has the ability to alter the molecular density of his body. This allows him to become intangible and phase through walls and solid objects or to become as hard as rock, giving him increased durability and strength on par with Superman. He is also able to affect the physical density of anything he comes in contact with. The Weird is able to fly by riding magnetic currents. He can manipulate energy via contact, allowing him to perform various feats ranging from the transformation of electricity to the creation of complex illusions via the manipulation of brainwaves.

Collected editions The miniseries was reprinted in 2008 in the Mystery in Space Volume 2 trade paperback (ISBN 1-4012-1692-7).

References

External links The Weird at the Comic Book DB (archived from the original) The Weird at the Grand Comics Database The Weird at the DCU Guide The Weird at Batsquad.net

Worked examples

Example 1 — a first encounter with Weird (character)

Start with the simplest possible case. Write down what Weird (character) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Weird (character) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Weird (character) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Weird (character)

In research
Weird (character) appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Weird (character) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Weird (character) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1988 comics debuts, Characters created by Jim Starlin, Comics by Jim Starlin, so understanding it makes those chapters shorter.
In everyday life
Look for Weird (character) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Weird (character) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Weird (character) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Weird (character) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Weird (character) in simple terms?

The Weird is a fictional DC Comics character created by Jim Starlin and Bernie Wrightson. He first appeared in his own self-titled miniseries The Weird in 1988.

Why does Weird (character) matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Weird (character)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Weird (character).

Tags

  • 1988 comics debuts
  • Characters created by Jim Starlin
  • Comics by Jim Starlin
  • Comics characters introduced in 1988
  • DC Comics characters with superhuman durability or invulnerability
  • DC Comics characters with superhuman strength
  • DC Comics limited series
  • DC Comics superheroes
  • Fictional characters who can turn intangible
  • Fictional characters with body or mind control abilities
  • Fictional characters with density control abilities
  • Fictional characters with electric or magnetic abilities

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