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astronomy

Wordtris

Wordtris is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Wordtris rather than just read about it. In short: Wordtris is a Tetris offshoot designed by Sergei Utkin, Vyacheslav Tsoy and Armen Sarkissian (who later became President of Armenia) and published by Spectrum HoloByte in 1991 for MS-DOS compatible operating systems. Ports were released for the Game Boy and Super Nintendo Entertainment System in 1992, followed by a Mac version in 1993.

Wordtris — main illustration
Wordtris — illustration

Key takeaways

  • Wordtris belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Wordtris to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Wordtris from memory before moving on to harder problems.

Reference excerpt

Wordtris is a Tetris offshoot designed by Sergei Utkin, Vyacheslav Tsoy and Armen Sarkissian (who later became President of Armenia) and published by Spectrum HoloByte in 1991 for MS-DOS compatible operating systems. Ports were released for the Game Boy and Super Nintendo Entertainment System in 1992, followed by a Mac version in 1993.

Gameplay The object of the game is to build words of three letters or more using the tiles that fall from the top of the playing area. Words can be constructed horizontally or vertically, and multiple words can overlap each other. If the player manages to construct the magic word at the top of the screen, the well will be cleared of all tiles and the player will receive a large bonus. Occasionally, a free tile (denoted by a "?") will drop. Its letter can be selected by the player (either by typing it in the PC version, or scrolling through letters with a button on the console versions). If the player does not choose a letter, the block will become a random letter when it stops. Eraser blocks will fall and remove whatever letter that they land on (in the SNES version, the eraser is replaced with bombs and vials of acid). In the Super NES version, players advance from levels "A" to "J."

Development

The background pictures (except the title screen) were taken from Spectrum Holobyte's earlier Super Tetris. The MS-DOS, Game Boy, and Macintosh versions of Wordtris have original music by Ed Bogas, while the Super NES music is by Paul Mogg. While the Game Boy and SNES versions contain looping music, the other ports do not. Bogas composed the soundtrack for Wordtris using his own music software Super Studio Session for the Macintosh, in which his MIDI files were converted to the game in MIDI format. For the SNES version, Mogg composed his music using Studio Vision Pro, also for the Macintosh. David Warhol provided sound engines and musical arrangements for both the Game Boy and SNES versions.

Reception

Computer Gaming World stated that "Wordtris, like its predecessors, is as infuriating as it is incredibly addictive ... Tetris is a classic game. Wordtris does it one better." The SNES version of the game was scored a 65% by N-Force Magazine.

References

External links Wordtris at MobyGames

Worked examples

Example 1 — a first encounter with Wordtris

Start with the simplest possible case. Write down what Wordtris claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Wordtris before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Wordtris ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Wordtris

In research
Wordtris appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Wordtris in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Wordtris is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1991 video games, Alexey Pajitnov games, Blue Planet Software games, so understanding it makes those chapters shorter.
In everyday life
Look for Wordtris outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Wordtris in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Wordtris means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Wordtris out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Wordtris in simple terms?

Wordtris is a Tetris offshoot designed by Sergei Utkin, Vyacheslav Tsoy and Armen Sarkissian (who later became President of Armenia) and published by Spectrum HoloByte in 1991 for MS-DOS compatible operating systems. Ports were released for the Game Boy and Super Nintendo Entertainment System in 19…

Why does Wordtris matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Wordtris?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Wordtris.

Tags

  • 1991 video games
  • Alexey Pajitnov games
  • Blue Planet Software games
  • Classic Mac OS games
  • DOS games
  • Game Boy games
  • Multiplayer and single-player video games
  • Puzzle video games
  • Spectrum HoloByte games
  • Super Nintendo Entertainment System games
  • Tetris games
  • Video games developed in the United States

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