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World Game

World Game is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand World Game rather than just read about it. In short: World Game, sometimes called the World Peace Game, is an educational simulation developed by Buckminster Fuller to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to war games uses Fuller's Dymaxion map and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more hol…

Key takeaways

  • World Game belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect World Game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of World Game from memory before moving on to harder problems.

Reference excerpt

World Game, sometimes called the World Peace Game, is an educational simulation developed by Buckminster Fuller to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to war games uses Fuller's Dymaxion map and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more holistic "total world" view. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone," thus increasing the quality of life for all people.

History and use The history of the World Game has conflicting origins. Fuller was influenced by his studies of war games at the Naval War College, though the Los Angeles Times also says he developed the idea in reaction to extensive news coverage of the Pentagon's war games. Development appeared to have begun in the late 1940s according to the Schumacher Center. However, Fuller is also said to have originated the idea in 1927, and proposed it in 1961 and 1964 (as a public activity for the U.S. pavilion, later known as the Montreal Biosphere, at the 1967 International and Universal Exposition in Montreal, Canada—which the U.S. Information Agency rejected). The Los Angeles Times says he publicly proposed the concept in "the late 1960s". In any case, Fuller and artist John McHale intended to implement the World Game as the core curriculum at the (then-new) Southern Illinois University Carbondale in 1967, and founded the World Resources Inventory, an institute responsible for conducting the research required for the game launch. In a preamble to World Game documents for the curriculum released in 1971, Fuller identified it very closely with his "Guinea Pig 'B' experiment" and his "Comprehensive Anticipatory Design Science" lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it "longhand" without the assistance of computers since 1927. Nevertheless, Fuller's proposal imagined "a vast computerized network that could process, map, and visualize environmental information drawn from, among other sources, Russian and American spy satellites. Fuller claimed that their optical sensors and thermographic scanners could detect the location and quantity of water, grain, metals, livestock, human populations, or any other conceivable form of energy." The Game would, according to Fuller, transcend human perception's limits in the electromagnetic spectrum, and allow a rich dataset of global environmental trends. Over fifty hours from June 12 to July 31, 1969, Fuller and 27 grad students from a variety of disciplines met on the court of the New York Studio School of Drawing, Painting and Sculpture, to play the first instance of the World Game, the goal being to end energy poverty by giving all the world population 2000 gigawatt-hours per person per year by 1980; the final strategy revolved around constructing more hydropower. Footage was captured by Herbert Matter for the documentary The World Game. In 1972, the World Game Institute was founded in Philadelphia, Pennsylvania, by Fuller, Medard Gabel, Howard J. Brown and others. In 1980, the World Game Institute and the World Resources Inventory published the World Energy Data Sheet. The World Energy Data Sheet compiled a nation by nation summary of energy production, resources, and consumption. The information was compiled in tables and map formats. The project was researched by Seth Snyder and overseen by Medard Gabel. The work was used during a World Game in Philadelphia, in the summer of 1980. By 1993, the World Game Institute developed and sold an educational software package called Global Recall, which contained global data, maps, an encyclopedia of world problems, and tools for developing solutions to world problems. The package was a computer-based simulation game intended for use by high school and college students in learning about world problems and how to solve them. In 2001, a for-profit educational company named o.s. Earth Inc. purchased the principal assets of the World Game Institute and offered a Global Simulation Workshop that is a "direct descendant of Buckminster Fuller's famous World Game." In 2019, the company transferred its assets to the Schumacher Center for New Economics. In 2021, Gabel's new organization, the Global Solutions Lab, announced their own revamp of the World Game, titled WorldGame 2.0.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with World Game

Start with the simplest possible case. Write down what World Game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to World Game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about World Game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of World Game

In research
World Game appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses World Game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
World Game is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1960s in the United States, Anti-war works, Buckminster Fuller, so understanding it makes those chapters shorter.
In everyday life
Look for World Game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study World Game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what World Game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain World Game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is World Game in simple terms?

World Game, sometimes called the World Peace Game, is an educational simulation developed by Buckminster Fuller to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to war games uses Fuller's Dymaxion map and requires a group of players to coo…

Why does World Game matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study World Game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on World Game.

Tags

  • 1960s in the United States
  • Anti-war works
  • Buckminster Fuller
  • Economics education
  • Peace education
  • Simulation games

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