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Xenogears

Xenogears is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Xenogears rather than just read about it. In short: Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation. It is the debut entry in the larger Xeno franchise.

Xenogears — main illustration
Xenogears — illustration

Key takeaways

  • Xenogears belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Xenogears to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Xenogears from memory before moving on to harder problems.

Reference excerpt

Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation. It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism. Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for Final Fantasy VII, it was allowed to be developed as its own project; first as a sequel to Chrono Trigger and then as an original game with a science fiction premise. The characters were designed by Kunihiko Tanaka, while the gears were designed by Junya Ishigaki and Yoshinori Ogura. The designs were portrayed during in-game cinematics through the use of anime cutscenes. Due to time constraints and the team's general inexperience, the second half of the game's plot was primarily told through cutscenes. The game was almost not localized due to its religious content; its localization was handled by SquareSoft staff and translator Richard Honeywood, who described it as one of the most troublesome games of his career. Xenogears received critical acclaim, with many calling it a work of art due to its heavy religious themes and elements of Jungian psychology. Praises particularly went towards the storyline, gameplay, characters, and psychological and religious themes, but received criticism for the rushed pace of the second disc, due to a lack of gameplay and excessive narration. By 2003, the game had shipped 1.19 million copies worldwide, gaining a cult following and praise as one of the greatest video games of all time. While a direct sequel has not been developed, Takahashi would later found Monolith Soft and develop the Xenosaga trilogy and Xenoblade games as spiritual successors.

Gameplay Xenogears combines traditional role-playing video game structures such as Square's signature Active Time Battle system with new features particular to the game's martial arts combat style. It features two slightly different battle systems: in the first, the player controls human characters in combat manipulated through the sequencing of learned combos. The second, making use of "gears", introduces different sets of statistics and abilities for each character. Xenogears features both traditional anime and pre-rendered CGI movie clips by Production I.G to illustrate important plot points. The player advances the protagonist and his companions through a three-dimensional fictional world.

Battle system

Battle in Xenogears is a variant of the Active Time Battle system found in games such as Chrono Trigger and the Final Fantasy series. Most enemy encounters in Xenogears are random. When a battle begins, there is a transition to a separate screen with a combat interface. Player-characters use a combination of martial arts moves, "Ether" (magical) attacks, and special "Deathblow" combinations, which are learned through the repetition of specific proportions of strong, moderate, and weak hits. All offensive actions use Action Points (AP), costing either three points, two points, or one point, corresponding to the intensity of the attack. Characters can use a variety of magical abilities for both offense and ally-support. These abilities are limited by the number of available Ether Points (EP), which must be replenished using items during exploration (non-combat) sequences. For most characters, these abilities are attributed to "Ether", a mysterious power to which (presumably) all humans have access. Some characters' magical abilities are referred to by different names, implying differences in their origins. For example, Fei's magic is called "Chi" and Citan's is called "Arcane". While fighting in gears, human Ether abilities are amplified, though some change or become unavailable during this type of combat. In addition to hand-to-hand combat, the characters sometimes fight from within giant robots called gears. In gear combat, the limiting factor of AP is replaced by fuel, with each attack consuming an amount corresponding to its power. For these battles, "deathblows" may only be executed after first building up the "Attack Level"—represented by a number in the bottom-left of the gear combat interface—through the execution of strong, moderate, or weak attacks. One deathblow is allowed per point on the Attack Level gauge. There are three levels for normal gear deathblows and, beyond the third level, an "infinite" level with its own set of deathblows. To reach "Infinity Mode", a character must stay at attack level 3 while performing any other action. With each turn, there is a chance that Infinity Mode will be reached. Having a duration of three turns, Infinity Mode allows fuel to be recharged in much larger quantities and, while in this mode, gears have access to "Infinity" attacks. Gears can regain fuel with a "Charge" command. The gears can activate "Boosters" which enable them to act faster at a cost of extra fuel per turn.

Plot

… excerpt ends here. Continue reading the full article.

Illustrations

Xenogears: Typical battles use the Active Time Battle (ATB) system. Once a character's ATB gauge fills, the player can input a battle command for that character.
Typical battles use the Active Time Battle (ATB) system. Once a character's ATB gauge fills, the player can input a battle command for that character.
Xenogears: Yasunori Mitsuda composed and produced the game's original score.
Yasunori Mitsuda composed and produced the game's original score.

Worked examples

Example 1 — a first encounter with Xenogears

Start with the simplest possible case. Write down what Xenogears claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Xenogears before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Xenogears ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Xenogears

In research
Xenogears appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Xenogears in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Xenogears is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1998 video games, Dystopian video games, Existentialist video games, so understanding it makes those chapters shorter.
In everyday life
Look for Xenogears outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Xenogears in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Xenogears means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Xenogears out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Xenogears in simple terms?

Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation. It is the debut entry in the larger Xeno franchise.

Why does Xenogears matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Xenogears?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Xenogears.

Tags

  • 1998 video games
  • Dystopian video games
  • Existentialist video games
  • Fiction about consciousness transfer
  • Fiction about nanotechnology
  • Fiction about post-traumatic stress disorder
  • Fiction about reincarnation
  • Gnosticism in popular culture
  • Japanese role-playing video games
  • Martial arts video games
  • Multiplayer and single-player video games
  • PlayStation (console) games

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