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Zener cards

Zener cards is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Zener cards rather than just read about it. In short: Zener cards are cards used to conduct experiments for extrasensory perception (ESP). Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J.

Zener cards — main illustration
Zener cards — illustration

Key takeaways

  • Zener cards belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Zener cards to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Zener cards from memory before moving on to harder problems.

Reference excerpt

Zener cards are cards used to conduct experiments for extrasensory perception (ESP). Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine (1895–1980).

Overview

The Zener cards are a deck of 25 cards, five of each symbol. The five symbols are a hollow circle, a plus sign, three vertical wavy lines, a hollow square, and a hollow five-pointed star. In a test for ESP, the experimenter picks up a card in a shuffled pack, observes the symbol, and records the answer of the person being tested, who would guess which of the five designs is on the card. The experimenter continues until all the cards in the pack are used. Poor shuffling methods can make the order of cards in the deck easier to predict and the cards could have been inadvertently or intentionally marked and manipulated. In his experiments, J. B. Rhine first shuffled the cards by hand but later decided to use a machine for shuffling. In his book, The New Apocrypha, John Sladek expressed incredulity at the tests, stating, "It's astonishing that playing cards should have been chosen for ESP research at all. They are, after all, the instruments of stage magicians and second-dealing gamblers; they can be marked and manipulated in many traditional ways. At the best of times, card-shuffling is a poor way of getting a random distribution of symbols." Rhine's experiments with Zener cards were discredited due to either sensory leakage, cheating, or both. The latter included the subject being able to read the symbols from slight indentations on the backs of cards, and being able to both see and hear the experimenter, which allowed the subject to note facial expressions and breathing patterns. Terence Hines has written of the original experiments:

The methods the Rhines used to prevent subjects from gaining hints and clues as to the design on the cards were far from adequate. In many experiments, the cards were displayed face up, but hidden behind a small wooden shield. Several ways of obtaining information about the design on the card remain even in the presence of the shield. For instance, the subject may be able sometimes to see the design on the face-up card reflected in the agent’s glasses. Even if the agent isn’t wearing glasses, it is possible to see the reflection in his cornea. Once Rhine took precautions in response to criticisms of his methods, he was unable to find any high-scoring subjects. James Alcock notes, "Despite Rhine’s confidence that he had established the reality of extrasensory perception, he had not done so. Methodological problems with his experiments eventually came to light, and as a result, parapsychologists no longer run card-guessing studies and rarely even refer to Rhine’s work." The chemist Irving Langmuir called Rhine's experiments an example of pathological science–"the science of things that aren't so," as he described it–and criticized its practitioners not as dishonest people but as ones that have sufficiently fooled themselves. During James Randi's TV special, Exploring Psychic Powers Live!, a psychic was tested on a deck of 250 Zener cards and was only able to predict 50 of them correctly, which is the expected result of random guessing the cards. In 2016, Massimo Polidoro tested an Italian mother and daughter who were claiming a 90% and above success rate of psychic transmission using Zener cards. Upon restricting them from seeing each other's faces and the use of a silent writing method, their success rate dropped to no better than chance. The women were cognizant of the fact that they required visual contact to achieve transmission of the symbols, saying, "This kind of understanding is so natural to us, all this attention to us is also very surprising. There are no tricks, but surely we understand each other with looks. It always happens."

Statistics

The results of many tests using Zener cards fit with a typical normal distribution. Probability predicts these test results for a test of 25 questions with five possible answers if chance is operating:

79.3% of people will get between 3 and 7 correct. 10.9% will get 8 or more correct. One person in 73,700 will get 15 or more correct. One person in 5.16 billion will get 20 or more correct. One person in 298 quadrillion will get all 25 correct.

See also Ganzfeld experiment Tattva vision

References

Illustrations

Zener cards: An ESP card experiment being conducted with Zener cards in 1940
An ESP card experiment being conducted with Zener cards in 1940
Zener cards: Zener card designs
Zener card designs
Zener cards: Hubert Pearce with Joseph Banks Rhine.
Hubert Pearce with Joseph Banks Rhine.
Zener cards: Standard deviation diagram
Standard deviation diagram

Worked examples

Example 1 — a first encounter with Zener cards

Start with the simplest possible case. Write down what Zener cards claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Zener cards before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Zener cards ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Zener cards

In research
Zener cards appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Zener cards in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Zener cards is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1930s in science, 1930s in the United States, American inventions, so understanding it makes those chapters shorter.
In everyday life
Look for Zener cards outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Zener cards in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Zener cards means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Zener cards out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Zener cards in simple terms?

Zener cards are cards used to conduct experiments for extrasensory perception (ESP). Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J.

Why does Zener cards matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Zener cards?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Zener cards.

Tags

  • 1930s in science
  • 1930s in the United States
  • American inventions
  • Paranormal terminology
  • Parapsychology
  • Products introduced in the 1930s

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